![]() By using the touch screen to enter into the catalogue (or store), many pages of machines and attachments can be scrolled through and ordered that's if you have the funds, of course. Producing hay to feed the cattle - which results in milk to be sold and fertilizer for the fields - is dependent on different equipment than what’s used for the crops, none of which will be awarded from the start. Throughout these activities you’ll have to intermittently replenish fuel, seeds, and fertilizer, but it’s as easy as driving to an indicated area on the map and back. Prep the soil, plant seeds, harvest the crops, drive the produce to a selling point, and repeat. It’s very hard to avoid moments of feeling overwhelmed by too many machines, but it’ll be a while before you’ve invested in the assets to have that many moving pieces, and by then you should mostly be familiarized with the lay of the land. Finding the right pattern of use for vehicles and equipment between numerous fields - to ensure constant efficiency/productivity - is a game in itself, and it’s fairly rewarding when accomplished. Just like our time spent with Farming Simulator 3D, once you’ve worked past this befuddling period there’s a reasonable time to be had. Simulator or not, there’s no good reason not to implement more assistance for the players that need it - which will be everyone that’s never played a farming simulator - most people. To make these circumstances more aggravating was the fact that our initial file was started on beginner mode. In result of this, reading the manual from start to finish is not only imperative, but you should anticipate returning to it on a regular basis to answer many questions along the way. There are a small number of explanations that pop up when using certain pieces of equipment for the first time, but it’s more of a simple item description when what you'll really need are comprehensive instructions or visual guides. It might not sound too complex to start, but if you’re unfamiliar with farming procedures and equipment, expect to spend quite a while figuring things out for yourself once again, the mind-blowing absence of proper tutorials leads to a trial-and-error process that’s sure to deter and annoy many.Įven having played Farming Simulator 3D extensively about a year ago, we had forgotten the order of things, and struggled to get the operations, well, operational. Tapping left or right on the D-pad will cycle through drivable vehicles, and it’s up to you to get them equipped with the correct attachment, and either manually steer them through the fields or get them to the desired position and engage autopilot - which costs a little money. All the necessary equipment needed to start turning a profit is on-hand and ready to be put to use. ![]() When starting out, your farming ventures will be limited to three fields: one is awaiting harvest, one ready to be cultivated, the other overgrown with grass that can be converted into hay for your cattle. ![]() It’s a minimalistic approach that ensures the town serves its purpose, but does nothing to be memorable or interesting. Outside of a single graphic of a veteran farmer - who looks like a mix of Yosemite Sam and Hershel from The Walking Dead - that accompanies the introductions and the save screen, there’s again zero presence of actual human beings. There are a few dozen houses serving cosmetic purposes, a handful of businesses where you can sell your crops or pick up any ordered machinery, along with empty fields that can be purchased once your farm is ready for expansion. The question is: has Farming Simulator 14 done anything to warmly welcome city folk into its complex world, while also planting enough new content to entice the locals to stick around for another harvest?įarming Simulator 14 drops you right into a generic town that’s pretty lifeless outside of the subtle presence of cars on the road and your farming operations. ![]() Now, a year later, we’re getting a 2014 iteration that, out of the gate, looks identical to last year’s model. It was a game that we found to be enjoyable at times, but the omission of any tutorials or guides lent to a steep barrier of entry that greatly diminished any potential for broad appeal. Last summer Farming Simulator 3D trucked its way onto the 3DS, allowing gamers to establish and manage a flourishing agricultural empire on-the-go, without having to get their hands dirty or don a straw hat and suspenders. ![]()
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